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Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation

Paulo Dias,Ricardo Silva,6 Authors,M. Potel

2019 · DOI: 10.1109/MCG.2018.2875630
IEEE Computer Graphics and Applications · 82 Citations

Abstract

Virtual reality (VR) applications meet fundamental principles of rehabilitation: intensity, task oriented training, biofeedback, environments rich in stimuli, and motivation, all pivotal factors for the success of rehabilitation programs. This paper describes the development process of a set of VR minigames developed to increase the motivation of stroke patients while performing repetitive upper limb movements.