Using Video Games for Teaching History. Experiences and Challenges
Using Video Games for Teaching History. Experiences and Challenges
Laura Radetich,Eduardo Jakubowicz
TLDR
The focus of the program was the importance of the game in learning environments and focus on action research in the context of theories of learning, working with this investigative modality as a learning strategy for training of trainers and teachers of history.
Abstract
The starting point of this project was the research seminar "Planning lessons with video games," issued in 2013 as part of the offer grade for preparing future teachers of History at Faculty of Philosophy and Literature in the University of Buenos Aires. This seminar aimed to open a debate on the use of video games to teach history, so experiences were developed as a method by applying action research institutions in public and private management. The focus of the program was the importance of the game in learning environments and focus on action research in the context of theories of learning, working with this investigative modality as a learning strategy for training of trainers and teachers of history. We will describe the basic theoretical elements of this experience.
