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Understanding the Design of Emotionally Impactful Game Feel

Prabhav Bhatnagar,Markus Laattala,Supriya Dutta,Perttu Hämäläinen

2024 · DOI: 10.1145/3665463.3678781
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play · 6 Citations

TLDR

A Constructivist Grounded Theory analysis on the game feel of 42 mechanics from a diverse selection of games such as Journey, Celeste, and Freedom Bridge identifies two core concepts, Deviation and Motif, along with 8 design concepts, as central to crafting emotionally impactful game feel.

Abstract

This paper seeks to understand the connections between two previously disjoint subfields of game research and design: 1) the study of emotionally impactful games and 2) the study of game feel. Regarding games and emotion, we now understand aspects such as how negative emotions are appreciated in games and can be a desirable quality for designers and players alike. We also understand aspects of game feel such as the importance of responsive player character control and juicy (i.e. exaggerated) feedback for player actions. However, the literature on game feel rarely links to emotion research and focuses on a narrow subset of emotions/feelings such as power and control. Research is lacking on how game feel design can impact a wider palette of emotions, including negative ones, and how this may require one to "break the rules" of good game feel design, e.g., making it purposefully hard to control the player character. In this work-in-progress paper, we begin a systematic mapping of such connections between game feel and emotion. We conduct a Constructivist Grounded Theory analysis on the game feel of 42 mechanics from a diverse selection of games such as Journey, Celeste, and Freedom Bridge. We identify two core concepts, Deviation and Motif, along with 8 design concepts, as central to crafting emotionally impactful game feel.