Uncovering Individual and Collective Ambivalences inDigital Gaming: The Triggering Role of Game Design Paradoxes
Uncovering Individual and Collective Ambivalences inDigital Gaming: The Triggering Role of Game Design Paradoxes
Antti Hämäläinen,Markus Salo,H. Pirkkalainen
2024 · DBLP: conf/mcis/HamalainenSP24
Mediterranean Conference on Information Systems · 0 Citations
TLDR
This paper identifies six core digital gaming ambivalences manifesting through individual (obligation/volition, distress induction/distress reduction, experiencing distress/eustress, and overplaying/underplaying) and collective (exclusion/inclusion and hostility/harmony) dimensions and explains how they are triggered by game design paradoxes.
