Thickness computation of trimmed B-Rep model using GPU ray tracing
Thickness computation of trimmed B-Rep model using GPU ray tracing
G. Lemasson,J. Iehl,3 Authors,P. Arthaud
2014
0 Citations
TLDR
This paper demonstrates the use of direct ray tracing of large industrial CAD models on the GPU with two GPU implementations: one using a BVH, the other using a ”Divide and Conquer” method that is faster and more accurate than the current reference method.
