The "Social achievement unlocking" model: how companion usage time restrictions improve offline social activation and long-term retention
The "Social achievement unlocking" model: how companion usage time restrictions improve offline social activation and long-term retention
Jakia Sultana Keya,Sazzad Hossain,Masuma Akter
TLDR
The SAU model's gamified, reward-based framework promotes lasting digital habit changes and offline social connections, turning digital well-being treatments from punitive to motivating.
Abstract
The Social Achievement Unlocking (SAU) paradigm is proposed and meticulously tested in this work. Gamified SAU reorganizes digital engagement by linking companion app use to offline social accomplishments. A randomized controlled mixed-methods sequential explanatory study with longitudinal evaluation compared SAU intervention to restriction-only and active control groups. Users can choose social activities, verify their identities through peer or location check-ins, and receive tokens for app features. LMM and Kaplan-Meier survival curves demonstrated that the SAU group had a considerable impact size on Offline Social Activation Index (OSAI) scores over time. The SAU condition had 56.3% less daily screen time than the restricted group and 80.2% less relapse risk, according to Cox proportional hazards models. A mediation study confirmed the Self-Determination Theory, demonstrating that intrinsic motivation and perceived autonomy influence behavior. Qualitative post-intervention interviews found that the restricted group experienced "white-knuckling" and "rebound bingeing," whereas the SAU group reported "reframing their phone relationship," "earned enjoyment," and "intentional social planning." The SAU model's gamified, reward-based framework promotes lasting digital habit changes and offline social connections, turning digital well-being treatments from punitive to motivating.
