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The Siren Song of Digital Simulation: Games, Procedural Rhetoric, and the Process of Historical Education

Jerremie Clyde,Glenn Wilkinson

2011 · DOI: 10.4018/JVPLE.2011040105
International Journal of Virtual and Personal Learning Environments · 8 Citations

TLDR

It is demonstrated that simulations are a poor fit for most post secondary history courses and the more appropriate and effective choice is to construct the past via procedural rhetoric as a way to use digital video games to make the historical argument.