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The Potential of Video Games for Enhancing Teaching History

Ian L Bass

2020 · DOI: 10.18646/2056.73.20-022
5 Citations

TLDR

This paper explores how video games can be used to create counterfactual simulations and their potential use as an academic teaching tool.

Abstract

This paper reflects on the potential of using video games as a medium to teach medieval history. Building on feedback from students and research around the topic of using video games to teach medieval history, this paper explores how video games can be used to create counterfactual simulations and their potential use as an academic teaching tool.