The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis
D. Zendle,Catherine Flick,3 Authors,Anders Drachen
TLDR
A small subset of games across all genres, clusters, and age ratings are found in which the top 1% of gamers are highly financially involved—spending an average of $66,285 each in the 624 days under evaluation in the most extreme case.
Abstract
With the rise of microtransactions, particularly in the mobile games industry, there has been ongoing concern that games reliant on these obtain substantial revenue from a small proportion of heavily involved individuals, to an extent that may be financially burdensome to these individuals. Yet despite substantive grey literature and speculation on this topic, there is little robust data available. We explore the revenue distribution in microtransaction-based mobile games using a transactional dataset of 4.7Binin−gamespendingdrawnfrom69,144,363playersof2,873mobilegamesoverthecourseof624days.Wefinddiverserevenuedistributionsinmobilegames,rangingfroma“uniform”cluster,inwhichallspendersinvestapproximatelysimilaramounts,to“hyper−Pareto”games,inwhichalargeproportionofrevenue(approximately3866,285 each in the 624 days under evaluation in the most extreme case. We discuss implications for future studies on links between gaming and wellbeing.
