The Effectiveness of Gamification on Academic Achievement in Biology Among Senior Secondary Students
The Effectiveness of Gamification on Academic Achievement in Biology Among Senior Secondary Students
J. E. Konyeme,R. Chukwuka
TLDR
The study provides context-specific evidence from Delta State that supports integrating high-tech and low-tech gamification into the curriculum alongside teacher training, particularly in resource-limited settings.
Abstract
Background: This study examines the effectiveness of gamification in improving biology achievement among senior secondary students in Delta State, Nigeria, where context-specific evidence is still limited. Objective: To evaluate the impact of gamification on academic performance, motivation, engagement, and knowledge retention. Method: A quasi-experimental design involved 80 students from four schools, divided into an experimental group (n=40) receiving gamified biology lessons and a control group (n=40) taught with traditional methods; data were collected via pre- and post-tests, motivation and engagement questionnaires, a delayed retention test administered several weeks after the intervention, and observational checklists. Result: The experimental group significantly outperformed the control group on the post-test and showed higher motivation, engagement, and retention of biological concepts. Conclusion: Gamification effectively enhances this level's learning experiences and academic outcomes in biology. Contribution: The study provides context-specific evidence from Delta State that supports integrating high-tech and low-tech gamification into the curriculum alongside teacher training, particularly in resource-limited settings.
