Tesselation of Trimmed NURBS Surfaces using Multipass Shader Algorithms on the GPU
Tesselation of Trimmed NURBS Surfaces using Multipass Shader Algorithms on the GPU
M. Geiger
2015
0 Citations
TLDR
This thesis describes the implementation and further analysis on a fast and efficient GPU based rendering algorithm for trimmed NURBS surfaces presented by Michael Guthe and uses texture based trimming methods and is using the GPU to evaluate NUBRS surfaces.
