Soft Articulated Characters with Fast Contact Handling
Soft Articulated Characters with Fast Contact Handling
Nico Galoppo,M. Otaduy,2 Authors,Ming C Lin
2007 · DOI: 10.1111/j.1467-8659.2007.01046.x
57 Citations
TLDR
A fast, novel algorithm based on a layered representation for articulated bodies that enables physically‐plausible simulation of animated characters with a high‐resolution deformable skin in real time and gracefully captures the dynamic skeleton‐skin interplay through a novel formulation of elastic deformation in the pose space of the skinned surface.
