Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes
Varvara Garneli,M. Giannakos,Konstantinos Chorianopoulos
2017 · DOI: 10.1111/BJET.12455
British Journal of Educational Technology · 78 Citations
TLDR
It is suggested that video game pedagogy could provide malleable learning for different groups of students using methods that move beyond the conventional tool-based approach.
