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Self-Concept, Self-Esteem, Gender, Race, and Information Technology Use

L. Jackson,Yong Zhao,3 Authors,R. Harold

2009 · DOI: 10.1089/cpb.2008.0286
Cyberpsychology, Behavior, and Social Networking · 94 Citations

TLDR

Findings indicated that technology use predicted dimensions of self-concept and self-esteem, with video game playing having a negative influence and Internet use having a positive influence on self-concept dimensions.