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Self-concept, self-esteem, gender, race and information technology use

L. Jackson,A. Eye,2 Authors,E. Witt

2010 · DOI: 10.1016/j.chb.2009.11.001
Computers in Human Behavior · 78 Citations

TLDR

Findings indicated that technology use predicted dimensions of selfconcept and self-esteem, with videogame playing having a negative influence, and Internet use having a positive influence on self-concept dimensions.