Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces
Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces
A. Efremov,V. Havran,H. Seidel
2005 · DOI: 10.1145/1090122.1090144
Spring conference on Computer graphics · 66 Citations
TLDR
A modified Bézier clipping method for finding ray - NURBS surface intersection points, which is fast, robust, and numerically stable.
