Research on Image Processing and Generative Teaching in the Context of AIGC
Research on Image Processing and Generative Teaching in the Context of AIGC
Jian Rao,Chuqi Qiu,Mengzhen Xiong
Abstract
AIGC, meaning AI-generated content, is discussed in this paper, mainly in the form of painting, without discussing the automation of music composition and text-writing poetry, etc. While generative art has aesthetic characteristics, more content needs to be studied in the context of computer information science, with a particular emphasis on computer vision and computer graphics. The article focuses on a comparative analysis of two models, diffusion algorithms and generative adversarial networks, and their application to tools. The practical part of image processing uses a combination of case studies and questionnaires to demonstrate the lack of methodology, teaching experience, and introductory learning materials for non-computer professionals in the emerging field, and to explain “filter mapping” through Processing, a visual programming software. The author’s reflections on the generated content combine the self-similarity of the “Uncanny Valley effect” and the “Dunning Kruger effect” lineage, comparing the “self-organizing” (machine) simulation personification and the “life form” (human) simulation personification. The process of cognitive assimilation of a “living organism” (human) is used to understand the new human-machine associative relationship.
