Representation, boundary computation and fast display of CSG models with NURBS primitives
Representation, boundary computation and fast display of CSG models with NURBS primitives
Shankar Krishnan,Subodh Kumar,Dinesh Manocha
1997 · DOI: 10.1007/978-0-387-35187-2_29
0 Citations
TLDR
Efficient and accurate algorithms for Boolean combinations of solids composed of sculptured models based on algorithms for trapezoidation of polygons, partitioning of polygon using polygonal chains, surface intersection of high degree spline surfaces and ray-shooting are presented.
