Realistic, hardware-accelerated shading and lighting
Realistic, hardware-accelerated shading and lighting
W. Heidrich,H. Seidel
1999 · DOI: 10.1145/311535.311554
International Conference on Computer Graphics and Interactive Techniques · 290 Citations
TLDR
Techniques for realistic shading and lighting using computer graphics hardware are presented, in particular, multipass methods for high quality local illumination using physically-based reflection models, as well as techniques for the interactive visualization of non-diffuse global illumination solutions.
