UPDF AI

Ray tracing trimmed rational surface patches

T. Nishita,T. Sederberg,Masanori Kakimoto

1990 · DOI: 10.1145/97879.97916
International Conference on Computer Graphics and Interactive Techniques · 276 Citations

TLDR

This paper presents a new algorithm for computing the points at which a ray intersects a rational Bézier surface patch, and also an algorithm for determining if an intersection point lies within a region trimmed by piecewise Bzier curves.