UPDF AI

Procedural Puzzle Challenge Generation in Fujisan

Mark H. Goadrich,James Droscha

2018 · DBLP: journals/corr/abs-1810-01926
arXiv.org · 1 Citations

TLDR

A taxonomy for procedural content generation algorithms to solitaire puzzle games is applied and how different stochastic challenge generation algorithms attempt to minimize undesirable challenges is examined.