Procedural Content Generation in the Game Industry
Procedural Content Generation in the Game Industry
Alba Amato
2017 · DOI: 10.1007/978-3-319-53088-8_2
43 Citations
TLDR
The aim of the chapter is to analyze critically the utilization of PCG in the Game Industry, present a taxonomy for PCG games, address problems in applying PCG and discuss aspects of various solutions.
