Procedural content generation for games: A survey
Procedural content generation for games: A survey
M. Hendrikx,S. Meijer,J. V. D. Velden,A. Iosup
2013 · DOI: 10.1145/2422956.2422957
564 Citations
TLDR
This is the first comprehensive survey of the field of PCG-G, and introduces a comprehensive, six-layered taxonomy of game content: bits, space, systems, scenarios, design, and derived.
