Personalizing gamified stress management application: the impact of gamification user types on persuasive strategies
Personalizing gamified stress management application: the impact of gamification user types on persuasive strategies
Mona Alhasani,R. Orji
2026 · DOI: 10.1007/s11257-026-09447-7
User modeling and user-adapted interaction · 0 Citations
TLDR
Empirical evidence of how HEXAD gamification user types predict persuasive strategy effectiveness in stress management apps is provided and actionable design guidelines for both broad implementation and HEXAD-tailored personalization are provided.
