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Personalized learning in iSTART: Past modifications and future design

Kathryn S. McCarthy,Micah Watanabe,Jianmin Dai,D. McNamara

2020 · DOI: 10.1080/15391523.2020.1716201
40 Citations

TLDR

iSTART is an adaptive, game-based tutoring system for reading comprehension that efforts to increase personalized learning have improved, and results of a recent implementation of an adaptive logic that increases or decreases text difficulty based on students’ performance rather than presenting texts randomly are provided.

Abstract

Abstract Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have improved the system. It also provides results of a recent implementation of an adaptive logic that increases or decreases text difficulty based on students’ performance rather than presenting texts randomly. High school students who received adaptive text selection showed increased sense of learning. Adaptive text selection also resulted in greater pre-training to post-training comprehension test gains, especially for less-skilled readers. The findings demonstrate that system-driven, just-in-time support consistent with the goals of personalized learning benefit the efficacy of computer-based learning environments.

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