Nothing to Fear? An Analysis of College Students' Fear Experiences With Video Games
Nothing to Fear? An Analysis of College Students' Fear Experiences With Video Games
Teresa Lynch,Nicole Martins
2015 · DOI: 10.1080/08838151.2015.1029128
74 Citations
TLDR
Title, stimuli, and features that caused fright experience are identified and sex, sensation-seeking, and empathy all emerged as important individual differences in terms of enjoyment of frightening content, consumption of scary content, and frequency of fright experience.
