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Non-line-of-sight Reconstruction Using Efficient Transient Rendering

Julian Iseringhausen,M. Hullin

2018 · DOI: 10.1145/3368314
ACM Transactions on Graphics · 62 Citations

TLDR

This article introduces a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically based rendering and evaluation on a variety of synthetic and experimental input data shows that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.

Abstract

Being able to see beyond the direct line of sight is an intriguing prospect and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this article, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.

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