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No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt

Bonnie Ruberg

2015 · DOI: 10.14321/QED.2.2.0108
58 Citations

TLDR

This article argues for a different approach to affect in video games, one that focuses on experiences that are “no fun,” and demonstrates how no-fun emotions disrupt accepted paradigms of video games and heteronormative pleasures more broadly.