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News Literacy Education in a Polarized Political Climate: How Games Can Teach Youth to Spot Misinformation

Y. Chang,Ioana Literat,4 Authors,Azsaneé Truss

2020 · DOI: 10.37016/mr-2020-020
Harvard Kennedy School Misinformation Review · 40 Citations

Abstract

We designed, implemented and evaluated a game about fake news to test its potential to enhance news literacy skills in educational settings. The game was largely effective at facilitating complex news literacy skills. When these skills were integrated into the design and fictional narrative of the game, diverse groups of students engaged with the learning goals and transferred this knowledge to real life contexts. The fictional narrative allowed students to learn about misinformation without the distraction of political stances and divisions