UPDF AI

Making Grass and Fur Move

S. Banisch,C. Wüthrich

2006 · DBLP: journals/jwscg/SchneiderW06
Journal of WSCG · 82 Citations

TLDR

A novel bi-cubic approximation algorithm that takes the normal approximation error into account allows GPU-based NURBS tessellation with guaranteed visual fidelity and is also capable of high quality visualization of further attributes like curvature, temperature, etc. on surfaces with little or no modification.