Making Grass and Fur Move
Making Grass and Fur Move
S. Banisch,C. Wüthrich
2006 · DBLP: journals/jwscg/SchneiderW06
Journal of WSCG · 82 Citations
TLDR
A novel bi-cubic approximation algorithm that takes the normal approximation error into account allows GPU-based NURBS tessellation with guaranteed visual fidelity and is also capable of high quality visualization of further attributes like curvature, temperature, etc. on surfaces with little or no modification.
