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Lessons Learned from Using Cyber Range to Teach Cybersecurity at Different Levels of Education

Willi Lazarov,Tiina Schafeitel-Tähtinen,5 Authors,R. Fujdiak

2025 · DOI: 10.1007/s10758-025-09840-y
Technology, Knowledge and Learning · 10 Citations

TLDR

It is found that gamification positively influences learning, with students emphasizing the fun aspect and teachers highlighting engagement and motivation, and lessons learned from applying an interactive and gamified approach within a cyber range (CR), a controlled environment that enables the deployment of virtual machines and networks for research, training, and testing purposes.