Leading presence-based strategies to manipulate user experience in virtual reality environments
Leading presence-based strategies to manipulate user experience in virtual reality environments
Oscar I. Caldas,N. Sánchez,2 Authors,C. Rodriguez-Guerrero
2022 · DOI: 10.1007/s10055-022-00645-3
Virtual Reality · 14 Citations
TLDR
Critical design elements to promote presence and realistic experiences in VR-games users are identified and better quality and quantity in resources allocation and more accuracy in objects and characters, which all refer to higher immersion, provide Place Illusion (PI), i.e., the spatial dimension of presence.
