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Interactive Ray Tracing of Trimmed Bicubic Bézier Surfaces without Triangulation

M. Geimer,O. Abert

2005 · DBLP: conf/wscg/GeimerA05
International Conference in Central Europe on Computer Graphics and Visualization · 39 Citations

TLDR

This paper presents their implementation of an efficient and robust algorithm for rapidly finding intersections between rays and trimmed bicubic Bezier surfaces and demonstrates that it is feasible to render complex scenes of several thousand BeZier surfaces at video resolution with interactive frame rates on a single PC.