UPDF AI

High Quality Realtime Tessellation of Trimmed NURBS Surfaces for Interactive Examination of Surface Quality on Car Bodies

Gerd Sußner,Quirin Meyer,G. Greiner

2008 · DOI: 10.1007/978-3-540-87921-3_24
4 Citations

TLDR

This paper presents a method which allows a view-dependent, arbitrary fine tessellation of trimmed NURBS surfaces at interactive frame rates and based on simulating reflection lines using striped environment maps and strong specular highlights.