GPU-based trimming and tessellation of NURBS and T-Spline surfaces
GPU-based trimming and tessellation of NURBS and T-Spline surfaces
M. Guthe,Á. Balázs,Reinhard Klein
2005 · DOI: 10.1145/1187112.1187190
International Conference on Computer Graphics and Interactive Techniques · 16 Citations
TLDR
A fragment based trimming approach combined with a single pass tessellation on the GPU to support a wide range of graphics cards, the surfaces are approximated with a rational Bézier patch hierarchy at runtime.
