UPDF AI

GPU-based trimming and tessellation of NURBS and T-Spline surfaces

M. Guthe,Á. Balázs,Reinhard Klein

2005 · DOI: 10.1145/1187112.1187190
International Conference on Computer Graphics and Interactive Techniques · 16 Citations

TLDR

A fragment based trimming approach combined with a single pass tessellation on the GPU to support a wide range of graphics cards, the surfaces are approximated with a rational Bézier patch hierarchy at runtime.