UPDF AI

GPU-based Appearance Preserving Trimmed NURBS Rendering

M. Guthe,Á. Balázs,Reinhard Klein

2006
10 Citations

TLDR

A novel bi-cubic approximation algorithm that takes the normal approximation error into account allows GPU-based NURBS tessellation with guaranteed visual fidelity and is also capable of high quality visualization of further attributes like curvature, temperature, etc. on surfaces with little or no modification.