GPU-based Appearance Preserving Trimmed NURBS Rendering
GPU-based Appearance Preserving Trimmed NURBS Rendering
M. Guthe,Á. Balázs,Reinhard Klein
2006
10 Citations
TLDR
A novel bi-cubic approximation algorithm that takes the normal approximation error into account allows GPU-based NURBS tessellation with guaranteed visual fidelity and is also capable of high quality visualization of further attributes like curvature, temperature, etc. on surfaces with little or no modification.
