Gamification of Information Security Awareness and Training
Gamification of Information Security Awareness and Training
E. Gjertsen,Erlend Andreas Gjære,Maria Bartnes,Waldo Rocha Flores
2017 · DOI: 10.5220/0006128500590070
International Conference on Information Systems Security and Privacy · 51 Citations
TLDR
The potential of applying the concept of gamification – i.e. using game mechanics – to increase motivation and learning outcomes in SAT programs is explored, showing potential for use in areas where current SAT efforts are believed to fail.
Abstract
Security Awareness and Training (SAT) programs are commonly put in place to reduce risk related to insecure
behaviour among employees. There are however studies questioning how effective SAT programs are in termsof improving end-user behaviours. In this context, we have explored the potential of applying the concept ofgamification – i.e. using game mechanics – to increase motivation and learning outcomes. An interactive SATprototype application was developed, based on interviews with security experts and a workshop with regularemployees at two companies. The prototype was tested by employees in a second workshop. Our resultsindicate that gamification has potential for use in SAT programs, in terms of potential strengths in areas wherecurrent SAT efforts are believed to fail. There are however significant pitfalls one must avoid when designingsuch applications, and more research is needed on long-term effects of a gamified SAT application.