EDUCATIONAL INTERACTIVE-NARRATIVE COMPUTER PROGRAM, OR HOW A COMPUTER GAME WILL BECOME AN INDEPENDENT MEANS OF TEACHING HISTORY AND SOCIAL STUDIES
EDUCATIONAL INTERACTIVE-NARRATIVE COMPUTER PROGRAM, OR HOW A COMPUTER GAME WILL BECOME AN INDEPENDENT MEANS OF TEACHING HISTORY AND SOCIAL STUDIES
E. A. Filonenko
TLDR
The article analyzes and reveals the specifics of the computer game phenomenon as a potential tool for teaching history and social studies and suggests the author's theoretical development of a pedagogically oriented computer game.
Abstract
The article analyzes and reveals the specifics of the computer game phenomenon as a potential tool for teaching history and social studies. Exploring the gaming and text-symbolic components of a computer game using the example of several game projects, the author of the article sees in computer games a multifaceted pedagogical toolkit for the education, development and upbringing of a potential student. The author gives reasons for the topicality of applying the computer games in modern education and suggests the author’s theoretical development of a pedagogically oriented computer game.
