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Educational Games for Cybersecurity Awareness

Kingkarn Sookhanaphibarn,Worawat Choensawat

2020 · DOI: 10.1109/GCCE50665.2020.9291723
Global Conference on Consumer Electronics · 5 Citations

Abstract

This paper presents a project for building cybersecurity awareness for Thai youth and children. The project consisted of video-based learning material, five educational games, assessment systems, and the retrieval system of cybercrime news. In this paper, the five educational games are emphasized and described in their design and efficiency. The games were designed and developed in different game types: trivia, matching, shooting, and runner. The user evaluation was conducted in a domain of youth users (15-24 years old) and all of them were Thai second-year undergraduate students in the game and interactive program.