Direct trimming of NURBS surfaces on the GPU
Direct trimming of NURBS surfaces on the GPU
Andre Schollmeyer,B. Fröhlich
2009 · DOI: 10.1145/1576246.1531353
ACM Transactions on Graphics · 32 Citations
TLDR
This paper presents a highly efficient direct trimming technique for NURBS surfaces, which is applicable to tessellation-based rendering as well as ray tracing systems and can be applied to other application domains dealing with complex curved regions including flood fills, font rendering and vector graphics mapped on arbitrary surfaces.
