UPDF AI

Direct ray tracing of Phong Tessellation

Shinji Ogaki

2010 · DOI: 10.1145/1899950.1899969
ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia · 1 Citations

TLDR

This paper introduces a direct ray tracing method for Phong Tessellation that gives analytic solutions that can be readily derived by hand and enables rendering smooth surfaces in a computationally inexpensive yet robust way.