Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Matthew K. Miller,R. Mandryk
2016 · DOI: 10.1145/2992154.2992185
International Symposium on Switching · 42 Citations
TLDR
The results showed that although in-game and at-game frustration were of similar magnitude, enjoyment was higher and attribution was more internal for in- game frustration, showing the potential of touch pressure as a game experience evaluation metric.
