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Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure

Matthew K. Miller,R. Mandryk

2016 · DOI: 10.1145/2992154.2992185
International Symposium on Switching · 42 Citations

TLDR

The results showed that although in-game and at-game frustration were of similar magnitude, enjoyment was higher and attribution was more internal for in- game frustration, showing the potential of touch pressure as a game experience evaluation metric.