Developing Mobile-Based Sports Match Charts and Scoring for an Effective Match Analysis
Developing Mobile-Based Sports Match Charts and Scoring for an Effective Match Analysis
P. Permana,Paula Dewanti,Evi Triandini,M. Rusli
Abstract
The rapid development of technology in Indonesia and around the world, especially in web and mobile (mobile-based) software, has led to many small businesses or companies developing their operations using web and mobile-based software. The sports field is also beginning to develop software to support and make activities more transparent, such as VAR technology in football and badminton. Many competitions in Indonesia still use manual methods to record match scores and conduct draws for match charts, leading to suspicions of cheating by the organizing committee in the match chart draw. Based on these issues, the researcher will conduct a study on how to implement automatic scheduling and match charts with random participant selection using the cluster random sampling method and integrated match evaluation. In this research, the research team will focus on a case study in badminton and implement it using web and mobile (Android) technology. A prototype approach will be used in this study, where the development and testing of the working model (prototype) of the application will involve iterative interactions with the competition committee and continuous improvements until it meets the users' needs. The results of this research can serve as a reference for software development in Indonesia to achieve efficiency in the process of creating web- and mobile-based software.
