Deep Learning Based Public Opinion Analysis of Game Communication
Deep Learning Based Public Opinion Analysis of Game Communication
Jinbao Song,Da Chen,Chuanyu Xiang
Abstract
In this study, we conduct the public opinion monitoring of live broadcast is contented by gathering barrage data from gaming-oriented live streams on platforms such as TikTok. We devised a lexicon specific to the gaming domain and compiled a corpus consisting of 890,206 words within this domain. Additionally, we identified 122 previously unrecognized sensitive words pertinent to the gaming domain. Leveraging techniques such as TextRank for keyword extraction, co-occurrence semantic network analysis, the Latent Dirichlet Allocation (LDA) model for topic discovery, sensitive word recognition, and the Bidirectional Long Short-Term Memory (BiLSTM) model for sentiment analysis, we proficiently elucidate the primary themes, content structure, and emotional trends present within the barrage. Furthermore, we developed a deep learning-based visualization system tailored for monitoring gaming-related public opinion. This system serves as a comprehensive tool, encompassing four core modules: keyword extraction, topic discovery, sentiment analysis, and sensitive word matching, which are further subdivided into 11 sub-modules to facilitate the visualization of analysis outcomes.
