Anxiety-Triggered Model for Enhancing User Engagement in Game
Anxiety-Triggered Model for Enhancing User Engagement in Game
Keren Liu,K. Sugiura,Hiroyuki Kishi,H. Sunahara
TLDR
A dynamic cyberpsychology model of anxiety effect is offered to encourage game developers to improve user experience design and utilize psychological triggers to boost user engagement in games.
Abstract
: Based on previous game studies which overemphasized the negative effects of game engagement caused by negative user experience, the goal of this study is to further scholarly understanding of this phenomenon by focusing on the popular game genre and to offer a dynamic cyberpsychology model of anxiety effect to encourage game developers to improve user experience design and utilize psychological triggers to boost user engagement in games. Both qualitative and quantitative methods, such as surveys, observational experiments, focus groups, and in-depth interviews, were used to evaluate the study’s concerns. The findings aim to support future game development practices with theoretical insights.
