UPDF AI

An Border-Stable Approach to NURBS Surface Rendering for Ray Tracing

A. Sisojevs

2012 · DOI: 10.5772/35659
0 Citations

TLDR

This work focuses on the direct ray tracing of NURBS surfaces, which is common for most of 3D modelling tools because of its compactness and the useful geometric properties of NurBS surfaces.

Abstract

Ray tracing has become a popular method for generating high quality images. Most of the modern ray tracing based applications only deals with triangles as basic primitives. NURBS surface representation is common for most of 3D modelling tools because of its compactness and the useful geometric properties of NURBS surfaces. Using the direct ray tracing of NURBS surfaces, one can achieve better quality of rendered images [1]. There are many approaches to solving this problem.