An adoption framework for mobile augmented reality games: The case of Pokémon Go
An adoption framework for mobile augmented reality games: The case of Pokémon Go
P. Rauschnabel,Alexander Rossmann,M. T. tom Dieck
2017 · DOI: 10.1016/j.chb.2017.07.030
Computers in Human Behavior · 442 Citations
TLDR
The results show that hedonic, emotional, and social benefits and social norms drive consumer reactions while physical risks (but not data privacy risks) hinder consumer reactions.
