UPDF AI

A Very Short History of Dynamic and Procedural Content Generation

M. Blatz,Oliver Korn

2017 · DOI: 10.1007/978-3-319-53088-8_1
3 Citations

TLDR

This chapter portrays the historical and mathematical background of dynamic and procedural content generation (PCG), and compares various PCG methods and analyzes which mathematical approach is suited for typical applications in game design.