A Very Short History of Dynamic and Procedural Content Generation
A Very Short History of Dynamic and Procedural Content Generation
M. Blatz,Oliver Korn
2017 · DOI: 10.1007/978-3-319-53088-8_1
3 Citations
TLDR
This chapter portrays the historical and mathematical background of dynamic and procedural content generation (PCG), and compares various PCG methods and analyzes which mathematical approach is suited for typical applications in game design.
