A Study of Transmedia Storytelling in the Mascot Horror Game Genre
A Study of Transmedia Storytelling in the Mascot Horror Game Genre
Suhyeon Lee
2024 · DOI: 10.32611/jgcc.2024.11.61.153
1 Citations
TLDR
The ‘mascot horror’ genre is defined as an alternative genre and its genre characteristics can contribute to strengthening the sustainability of game content, and its potential to expand into transmedia content is identified.
Abstract
This study aims to define the ‘mascot horror’ genre, which has recently gained a lot of popularity among players
in the horror game market, as an alternative genre and analyze its use of transmedia storytelling. Mascot horror is agame genre that transforms familiar mascot characters into objects of horror to induce psychological discomfort andfear in players, and we found the possibility of realizing sustainable transmedia storytelling in its characteristics.Transmedia storytelling is more than just telling a narrative, it is a way to expand the world and characters throughvarious mediums and engage fans. In particular, mascot horror games have been utilizing original worlds and charactersin various media such as games, movies, music, and other secondary creation to expand their content and engage fans.This study analyzes the worldview, characters, etc. of the mascot horror genre to argue that its genre characteristicscan contribute to strengthening the sustainability of game content, and to study the ways in which they are utilized.In addition, we will examine the limitations and problems of the mascot horror genre as experienced by players. Bydoing so, we hope to establish the mascot horror genre as a subcategory of horror games and identify its potential toexpand into transmedia content.