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A State of the Art Survey in the Use of Video Games for Upper Limb Stroke Rehabilitation

Owen O’Neil,C. Gatzidis,I. Swain

2014 · DOI: 10.1007/978-3-642-54816-1_18
8 Citations

TLDR

This chapter presents a state of the art survey on the design, issues, clinical impact, and finally range of technologies that use video games as part of targeted interventions for the upper limb.